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Disney Fairies: Tinker Bell and the Lost Treasure

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What are some hints and tips for Disney Fairies: Tinker Bell and the Lost Treasure?

posted on 2014/06/29


General Hints and Tips
  • Red Arrows – Follow the red arrows; they will usually guide you to the next step or destination.
     
  • Talking to Fairies – Make sure to talk to fairies with an exclamation point (!) over their heads; they have valuable information that will help you through your journey.
     
  • Game Menu – Tap the Bag icon in the upper right corner to open the Game Menu and tap the Scroll icon to open your To Do List. The Top Screen shows you important details about where you are, where you can go, and what you can do there!
     
    Bag Icon - This opens the Game Menu, where you can check your item inventory and much more.
    Scroll Icon - Tap this to open your To Do List to find out what needs to be done!
    Map Icon - Tap on this to bring up a list of destinations to move to.
     
  • Saving the game
    Tap the Bag icon in the upper right corner to open the Game Menu and tap on System. Tap on Save to save your game.

     
  • For more information on Disney Fairies: Tinker Bell and the Lost Treasure, see the Game Manual.
 


Chapter 1: The Pixie Dust Express
The fairies in Pixie Hollow are busy preparing for the Autumn Revelry and the preparation for the changing of the season. Tinker Bell has decided to make a boat - the Pixie Dust Express - to help out her friend Terence and the other Dust Fairies. Outside Tink's house, Tinker Bell talks to Terence who asks Tinker Bell to make a boat. Tinker Bell needs to talk to Rosetta who might have some ideas for materials she could use to make this boat. Tinker Bell needs to go to Flower Garden to find Rosetta.

Tinker Bell talks to Clank and Bobble who are preparing secretly for a party at the end of the autumn. Tap the red arrow on the left of the screen to continue. You are now in Tinker's Nook. Tink can talk to Melior. Tap the red arrow on the top right side of the screen to continue. You're in Pixie Hollow Vista. You'll see Fawn and Iridessa. Tap the red arrow at the top right side of the screen to continue. Talk to Rosetta. She says that she's seen a gourd around here.

 
Look for a flying gold leaf and click on it. After clicking on it, Tinker Bell needs to draw a blueprint for the boat. Blueprint puzzle: use your stylus to slide the pieces in place a shown in the picture on the top screen. Once the blueprint is ready Tinker Bell needs to collect materials to make the boat. You need to talk to Terence. Follow the red arrows to get to "Pixie Dust Depot" and talk to Terence.

The name of the boat will be "Pixie Dust Express." Terence will give you a "Rubber band." Tinker Bell will start making the boat. Follow the on screen instructions: "Use the stylus to slide the parts onto the hull. Repeatedly tap the propeller to hammer it onto the boat. Then blow into the microphone to spin the propeller." While testing the boat, it gets destroyed and Tinker Bell will need to repair it. At this point you'll get prompted to save the game.
 
 

Chapter 2: The Autumn Scepter
Tinker Bell is called to see Queen Clarion by her messenger, Viola. Queen Clarion entrusts Tink with the task of creating the Fall Scepter for the Autumn Revelry. Fairy Mary gives Tinker Bell a rare blue moonstone for the Fall Scepter. Tinker Bell needs to make up the design for the new scepter.

Follow the on screen instructions and slide your stylus across the screen to reveal a blueprint. Tinker Bell needs to see Bubble for some materials. Follow the red arrows. Outside Tink's house, talk to Bobble. Bobble gives Tinker Bell a Metal Stick. Terence goes to find a sharp tool for Tinker Bell
Puzzle: Follow the on screen instructions to complete the "Autumn Scepter" Terence comes back with a "sharp thingy" Tap on the glowing gold icon on the screen to continue.

Tinker Bell tells Terence that this is not sharp, it's round. Accidentally, the compass rolls towards the scepter and breaks it. Tap on the glowing gold star icon on the screen with your stylus. Tink is upset and she kicks the compass that opens and breaks the blue moonstone Things were going well until after a series of events and the 'sharp thingy' Terence brought to Tink, the finished scepter ends up being destroyed. Tink kicks Terence out and in anger accidentally breaks the precious moonstone that sat atop the scepter. You'll be prompted to save the game.
 
 

Chapter 3: Enchanted Mirror
Outside Tink's house, Tinker Bell talks to Clank who advises her to talk to Fairy Mary if she finds herself in a bind. Follow the red arrows to go to the "Outside Fairy Tale Theater." Tinker Bell talks to Fairy Mary. Tink desperately is searching for a way to restore the moonstone while being careful not to tell anyone what had happened. Tinker Bell goes to Fairy Tale Theater.

 
At Lyria's Fairy Tale Theatre, she hears the tale of the Mirror of Incanta. It has the power to grant any wish. If she can get it, she can wish the moonstone back. She decides to set out on a journey to find it.

Tinker Bell needs to draw a map. Follow the on screen instructions However she does not have enough Pixie Dust to make it far north of Never Land where she needs to go. So she uses her tinker skills to craft a balloon carrier to go there in. Follow the on screen instructions to make a blueprint. You'll be prompted to save the game.
 
 
Chapter 4: North of Never Land
Tink sets off in the balloon to find the mirror. Tinker Bell needs to find some materials. She will need some cotton and the boat that she has built. Follow the red arrows to go to "Cotton Field." She collects cotton balls and uses them together with the gourd she had used when making the Pixie Dust Express to create the balloon carrier.

 
Tap on the glowing gold star icon. Mini-Game: Make the Balloon. Follow the on screen instructions.
 
Chapter 5: A New Buddy
Tink Continues North in her balloon Mini-game: Fly the Balloon. Tap with your stylus to make the balloon rise. She flies through a swarm of fireflies in a forest. One of them ends up in her balloon and doesn't want to leave. They become friends. His name is Blaze and the two of them continue onward together. You'll be prompted to save the game.
 

Chapter 6: The False Arch
Tink is searching for the Stone Arch foretold in Lyria's tale. She thinks she finds it and leaves the balloon to check it out. While she is gone, a gust of wind blows the balloon away. Tink and Blaze go after it but are caught up in the strong winds. The two are separated and the balloon long gone. Strong winds will blow Tinker Bell away. When the wind gets strong and starts blowing the leaves, tap on the gold flying pixie dust icon to grab onto a tree. Once you pass that section, you'll be prompted to save the game.
 

Chapter 7: The Stone Arch
Tink is out of Pixie Dust and forced to walk. She meets back up with Blaze. He has called fellow insect friends to help out. They help Tink make her way to the real stone arch from the tale. Tap on the glowing gold pixie dust icon to advance. Make sure you click on the bees going to the right direction. The bees will pick Tinker Bell up so she can go from one stone to another.

 
Tinker Bell finds her compass. When she touches it she realizes that it is sharp. They finally see the Stone Arch and Tinker Bell know that the Ship wreck shouldn't be that far away. You'll be prompted to save the game.
 
 

Chapter 8: Troll Bridge
Tink and Blaze continue into the North Forest. Tap on the glowing gold pixie dust icon to jump from one stone to another and get to the end of the road where Tinker Bell will see a Troll Bridge Once they reached the bridge, they come across 2 trolls, the big troll and the small troll that are blocking her way. The two of them get into an argument.

 
At the end of their argument, the magic words "I'm sorry" are enough to mend their friendship and Tink reflects back on her and Terence. The two trolls have forgotten all about Tink and she uses the chance to sneak past them into the dark bridge. To sneak Past the Trolls, watch the Trolls and wait for them to jump up high, when they do, quickly run past them. In order to pass through the bridge, you will need to tap on the glowing gold pixie dust icon as soon as it appears so you can jump from one stone to another and advance. In dangerous situations, you will see a glowing red pixie dust icon. Keep tapping on it until you've avoided the danger. After Tink passes through it, she sees the ship wreck from Lyria's tale where the mirror is said to be located. You'll be prompted to save the game.
 
 

Chapter 9: A Single Wish
She carefully goes inside the ship with Blaze. Inside the ship, you click on the gold pixie dust icon to jump on the red thing, as soon as you're there, click on the next gold pixie dust icon that's on the vine. Wait until the bin rolls over and then click on the gold pixie dust on the red thing to come back to it. Move forward. The ground will start shaking; keep tapping on the red pixie dust icon to jump forward before the ground falls under your feet. Once again hit the gold pixie dust icon to jump on the bench and very quickly tap on the gold pixie dust icon on the vine above you before getting hit by the rolling bin.

Once the bin rolls out, then you can click again on the gold pixie dust on the ground to come down and continue walking. At one point you will have to ride an object that looks like a globe. Follow the onscreen instructions to move forward. Keep repeating this to avoid the rolling bins until Tinker Bell reaches the captain's quarters and searches all over for the Mirror of Incanta. She finds it.

 
Find the Mirror: You will need to use the stylus to move away the treasure to find the mirror. The first mirror is a fake one so nothing happens. You will need to find the real mirror. Once she finds the real mirror, she makes a mistake in words (telling Blaze she wishes he'd be quiet for a minute) and accidentally wastes her only wish. Tink is in despair and wishes Terence was there. He appears behind her and the two of them make up thanks to the magical words "I'm sorry." The three of them are attacked by rats and have to flee the ship. You'll be prompted to save the game.
 

Chapter 10: Escape the Pirate Ship
To overcome the obstacles, once again Tinker Bell needs to tap on the gold pixie dust icon to avoid the rolling bins. At certain parts of this route, Tinker Bell will jump on a seesaw. When that happens, make sure Tinker Bell is on the right side of the seesaw and wait until a bin drops to the other side of the seesaw. That will make Tinker Bell jump forward. Having overcome many obstacles, the three escape the ship and make it back to the balloon. However, the moonstone is still broken. Tink decides one more time to remake the scepter.

 
Follow the onscreen instructions to make a new scepter. With Terence's help, she completes it. When she makes it back just in the nick of time for the Autumn Revelry, she places it on its holder. The scepter is a success and a ton of Blue Pixie Dust is created. The Autumn Revelry is a big success thanks to Tink and friends and all celebrate. Congratulations, you've completed the story mode. This will unlock the "Chapter Select" and "Play Mini-Game" when you select story mode.

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