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Marvel: Avengers Alliance - Patch Notes for Season 2 Chapter 11

posted on 2016/08/17



SEASON 2 CHAPTER 11: RISE OF THE SERPENT
 
Following the destruction of the Black Vortex (Spec Op 35), Odin has sealed Midgard with a barrier, preventing unwanted visitors from arriving and leaving. While Odin's motives remain a mystery, S.H.I.E.L.D. is not willing to test the All-Father's barrier, fearful of possible repercussions. The same cannot be said for everyone though, as many powerful foes, now trapped on a dangerous world filled with Incursions and the Worthy, go to great lengths to make their escape.


MASTERY REWARDS

 
○ Task Mastery: 10 Gold
○ Deploy Mastery: 5,000 Silver
○ Incursion Mastery: 5 Gold
○ Heroic Battle Mastery: 5 Gold
○ Challenge Mode Mastery: Golden Sextant
○ Epic Boss Mastery: 10x Command Points
○ Complete All Chapter Masteries: Mokk and Greithoth uniforms
 

DETAILS

CHALLENGE MODE REWARD: Golden Sextant
■ Targets All Allies
■ Type: Buff
■ 3 Round Cooldown
► Special Properties
○ ├ Quick Action
○ ├──● Grants an immediate free turn after using
○ ├──● Does not trigger follow-up attacks
○ ├──● Can only use 1 Quick Action each round
○ ├ Combat Expertise (1 round)
○ ├──● Counter-attacks when attacked by any attack
○ ├ Follow-Up (1 round)
○ ├──● Single-target attacks grant a follow-up attack
○ ├──● Does not stack with the Scrapper class bonus
○ ├ Golden Guidance (1 round)
○ └──● All attacks gain True Strike, Boon Buster, & Mighty Means
 
REWARD UNIFORM: Mokk, Breaker of Faith (Black Knight)
■ Upon touching the hammer of the Worthy, Black Knight was corrupted by the power of the Serpent and became Mokk, Breaker of Faith.
■ Class: Bruiser & Tactician
► Passives
○ ├ Worthy
○ ├──● Immune to Burning, Chilled, Poisoned, Radiation, and Fear
○ ├ Breaker of Faith
○ ├──● Grants all allies Magic Warding
○ ├──● Chance to parry and absorb an attack then perform a counter-attack
○ ├ Blood Oath
○ ├──● Chance to perform a follow-up attack when an ally attacks a Bleeding target
○ └──● Chance to counter when a Bleeding enemy attacks an ally
 
■ ACTION 1: HAMMER OF MOKK
■ Unlocked at Level 1
■ Targets One Enemy
■ Type: Melee
► Special Properties
○ ├ Ignore Defense
○ ├──● Damage ignores enemy’s Defense stat
○ └──● Attacks penetrate Shield statuses
► One Enemy
○ ├ Pain (3 rounds)
○ ├──● Increases damage taken by 15%
○ ├──● This effect stacks up to 5 times
○ ├ Internal Bleeding (3 rounds)
○ ├──● Taking damage every round or after performing hostile actions
○ ├──● Cannot be removed
○ └──● Counts as and stacks with Bleeding
 
■ ACTION 2: DESECRATION
■ Unlocked at Level 2
■ Targets All Enemies
■ Type: Ranged
► Special Properties
○ ├ Guaranteed Hit
○ ├──● 100% chance to hit… usually
► All Enemies
○ ├ Desecrated (2 rounds)
○ ├──● Removes and prevents resurrection effects while active
○ ├──● Prevents most healing while active
○ └──● Removes a large amount of current health when removed by duration or removal effects
 
■ ACTION 3: HAMMER AND SHIELD
■ Unlocked at Level 6
■ Targets One Enemy
■ 3 Round Cooldown
■ Type: Melee
► Special Properties
○ ├ Multi-Function
○ └──● Can be used to perform different actions
 
■ ACTION 3A: SHIELD BASH
■ Targets One Enemy
■ 3 round cooldown
■ Type: Melee
► Special Properties
○ ├ Hemorrhaging Attack
○ └──● Causes all applications of Bleeding to trigger
► All Allies
○ ├ Treacherous Tactics (2 rounds)
○ ├──● Melee attacks apply Internal Bleeding
○ ├──● Melee attacks gain Hemorrhaging Attack
○ └──● Taking reduced damage from all attacks
 
■ ACTION 3B: WORTHY WARHAMMER
■ Targets One Enemy
■ 3 round cooldown
■ Type: Melee
► Special Properties
○ ├ Deadly Crits
○ ├──● Deals extra damage on critical hits
○ ├ Ethereal Strike
○ ├──● Ignores Avoidance and Incorporeal effects
○ ├ Exploits Bleeds
○ ├──● Deals extra damage against Bleeding targets
○ ├ Ignore Defense
○ ├──● Damage ignores enemy’s Defense stats
○ └──● Attacks penetrate Shield statuses
► One Enemy
○ ├ Damnation (1 round)
○ ├──● Causes Desecrated to trigger immediately
○ └──● Prevents Desecrated from being applied
 
■ ACTION 4: NIGHTMARE
■ Unlocked at Level 9
■ Targets All Enemies
■ 2 round cooldown
■ Type: Melee, Summon
► Special Properties
○ ├ Summon Attack
○ └──● Does not trigger counter or retaliation effects
► All Enemies
○ ├ Cower (2 rounds)
○ ├──● 20% chance for attacks to fail and cower in fear
○ ├──● Can only occur once per round
○ ├ Intimidated (2 rounds)
○ ├──● Reduces Attack, Accuracy, and Evasion
○ ├ Cornered (1 round)
○ ├──● Removes and prevents Protect effects
○ ├ Soulfire (2 rounds)
○ ├──● Taking Magic damage every turn
○ ├──● Removes beneficial statuses when applied
○ └──● Counts as Burning for actions that affect Burning targets
 
REWARD UNIFORM: Greithoth, Breaker of Wills (Ghost Rider)
■ Upon touching the hammer of the Worthy, Ghost Rider was corrupted by the power of the Serpent and became Greithoth, Breaker of Wills.
■ Class: Scrapper & Blaster
► Passives
○ ├ Worthy
○ ├──● Immune to Burning, Chilled, Poisoned, Radiation, and Fear
○ ├ Breaker of Wills
○ ├──● Chance to preemptively counter with Cower and Agony
○ ├──● Halves damage from non-Hallowed attacks
○ ├ Eye of the Serpent
○ ├──● Preemptively counter enemy attacks with Sin
○ └──● 50% chance to survive being KO’ed from an attack
 
ACTION 1: CHAINS OF GREITHOTH
■ Unlocked at Level 1
■ Targets One Enemy
■ Type: Melee, Fire, Shadow
► One Enemy
○ ├ Dark Forces
○ ├──● Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin and Shadowgraft
○ ├ Malignant Poison (1 round)
○ ├──● Evolved form of Poisoned
○ ├──● Prevents healing while active
○ ├──● Chance to spread to nearby allies
○ ├ Sin
○ └──● Reduces Defense
 
ACTION 2: ARE YOU WORTHY?
■ Unlocked at Level 2
■ Targets One Enemy
■ 3 Round Cooldown
■ Type: Ranged, Psychic
► Special Properties
○ ├ Deadly Crits
○ ├──● Deals extra damage on critical hits
○ ├ Guaranteed Hit
○ ├──● 100% chance to hit… usually
○ ├ Ignore Defense
○ ├──● Damage ignores enemy’s Defense stat
○ ├──● Attacks penetrate Shield statuses
○ ├ Inner Reflection
○ ├──● Consumes all stacks of Sin to deal extra damage
○ ├──● Psychic Attack
○ ├──● Ignores most Avoidance, Shield, Counter, and Protect effects
○ ├ Serpent’s Scrutiny
○ └──● Deals extra damage to those not Worthy
 
ACTION 3: HAMMER AND SHIELD
■ Unlocked at Level 6
■ Targets One Enemy
■ 3 Round Cooldown
■ Type: Fire, Melee
► One Enemy
○ ├ Melt Armor (2 rounds)
○ ├──● All attacks against this target ignore the defense stat
○ ├ Weak Point (2 rounds)
○ └──● The next attack against this target is guaranteed to hit and crit
► All Enemies
○ ├ Soulfire (2 rounds)
○ ├──● Taking Magic damage every turn
○ ├──● Removes beneficial statuses when applied
○ ├──● Counts as Burning for actions that affect Burning targets
○ ├ Pyrophoric (3 rounds)
○ ├──● Nearby fire and explosive attacks may chain to this target, causing extra damage
○ ├ Intimidated (2 rounds)
○ └──● Reduces Attack, Accuracy, and Evasion
 
ACTION 4: WILL BREAKER
■ Unlocked at Level 9
■ Targets All Enemies
■ 1 round cooldown
■ Type: Ranged
► Special Properties
○ ├ Quick Action
○ ├──● Grants an immediate free turn after using
○ ├──● Does not trigger follow-up attacks
○ └──● Can only use 1 Quick Action each round
► All Enemies
○ ├ Broken Will (2 rounds)
○ └──● Reduces damage done on next attack
► Self
○ ├ Spirit of Greithoth
○ ├──● Gains Greithoth’s Glory equal to the number of Sin effects on all enemies
○ └──● Increases Attack and Defense
 
UPDATES
PRICE REDUCTION: 2nd Training Bay
■ The price of the second Training Bay has been permanently reduced to 25 gold.

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